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Sunrider liberation day : feature fan art uncenored
Sunrider liberation day : feature fan art uncenored







  1. #Sunrider liberation day : feature fan art uncenored how to
  2. #Sunrider liberation day : feature fan art uncenored free

Soon after they learn that Yume is actually one of the best programmers in the world (of course!), and Ai’s rival on freelance programming website she used to make money. companion and thanks to Ai’s straightforwardness and urge to make friends, gets to know the cashier, whose name is Yume. After the first plot twist, he goes there again, taking with him his near-human A.I. At some point in the first chapter of the game we learn that Jung likes a certain bakery, where he regularly meets a female employee – as it’s a voiced character, we already know she’ll be important. Well, let’s take a deep breath, because this is not where the fun ends.

sunrider liberation day : feature fan art uncenored

However, there’s a definite bond between the two, made problematic by one fact – Ai is “dying”, her programming slowly deteriorating and limiting her activity to smaller and smaller periods of time. Ai, on the other hand, acts with light-heartedness and cheerfulness of a child, losing the sarcastic edge that made dialogues in the prequel amusing. The reasons behind his awful attitude and passiveness are somewhat explained by the end of the story, but doesn’t change the fact he’s an atrocious lead character, never showing any of his supposed skills and virtues. Jung, Ai’s creator and our protagonist, quickly proves to be one of the most apathetic and irritating characters I’ve ever seen in VNs – a supposed genius, who absolutely lacks any initiative and during the whole story pretty much follows other characters around and occasionally provides bland exposition.

sunrider liberation day : feature fan art uncenored

We’re soon introduced to the initial portion of drama – she’s a sentient A.I., created by a shut-in programmer, who uses her to earn money by forcing her to take on freelance programming jobs (as she can do them at an insane speed, he’s already got quite rich off her back). Reboot picks up exactly where the first game ended, that is at the scene of Ai revealing that she’s "not real".

sunrider liberation day : feature fan art uncenored

Good dialogues and decent execution of Carpe Diem, while in no way breath-taking, definitely showed promise and made many people (including me, although I've discovered it after the Kickstarter campaign was already over) somewhat enthusiastic about its continuation. The Steam achievement for reaching the end of the game, “What are you doing with your life?”, served as a somewhat ironic punchline, making clear the main themes the author tried to tackle.

sunrider liberation day : feature fan art uncenored

#Sunrider liberation day : feature fan art uncenored how to

In it, a simple story about two friends (lovers?), Jung and Ai, deciding how to use a rare opportunity to spend a full afternoon together, ended with a twist – the girl was actually a computer program, an object of delusional love of a shut-in trying to escape from his real life. This very short, but nicely written visual novel served both as a prologue of sorts and an advertisement for the crowdfunding effort which later spawned Reboot.

#Sunrider liberation day : feature fan art uncenored free

While the title we’re talking about was released on Steam in September 2017, after a successful Kickstarter campaign, its history starts a bit earlier, with a free VN from late 2015 simply titled Carpe Diem. While this might not be, objectively speaking, one of the best WC titles ever, it was one of the most enjoyable ones for me and I can recommend playing it as strongly as it is ever possible with a Sakura game (that is, just watch Bosskwar’s playthrough of it, it will be a lot of fun). Inma’s character designs, while rather absurd, are also among the best ones she’s ever made for Winged Cloud – those buying Sakura titles solely for the CG’s (as much as I’m puzzled by that practice) will definitely have something to look at here. The plot of the game, if you can call it that, seems more like a semi-random set of interactions written to fit previously-drawn character sprites and CGs, but also features a fairly amusing cast of female characters (the protagonist, Nekohime, is probably my third most favourite Sakura lead after Dungeon’s Yomi and Fantasy’s Raelin) all of which receive traces of actual development and, when it goes to heroines, can be seen as serviceable romance options.









Sunrider liberation day : feature fan art uncenored