

We’re not studying every move RCT makes, their code or their design or their sound. Of course this is more specific than “a racing game” but we do keep having to reiterate that we’re not making a clone. People don’t demand other genres be monopolized by one franchise. Gordon : It’s weird that a lot of people want to deliver a monopoly to RCT (who as far as we can tell isn’t interested in having one. No one’s written us any threatening letters). I wouldn’t say it’s been difficult, though. If anything, it’ll help us make sure we make something different and build upon what we already have. Garret : Well, we do get a lot of people wondering what sets it apart, and that’s totally expected. The similarities between our game and RCT will be akin to comparing Halo to Mass Effect.Ĭliqist : Other than the annoying questions, is it difficult to make a game like Parkitect given the apparent lineage and emotional connection everyone seems to have with “those other games”?

That said, we don’t even know much about RCT:W at the moment. The aesthetic is different, the gameplay is different, the music will be different. I think we’re way more into management and planning and that’ll show in Parkitect, and we’re not even sure what exactly RCT:W is at this point. Garret : It’s been a lot of fun, and we get to make the game we want instead of waiting to see what the new one might be. Parkitect has similarities to both, as well as other games that have nothing to do with theme parks.Ĭliqist : Why make Parkitect? Can’t we all just wait for the new RC Tycoon to come out next year? Garret : I would say it’s closer to RCT, but not by much. We’ve all had some kind of experience in games, large or small, and we all have a passion for making games.Ĭliqist : Would you say that Parkitect is closer to Rollercoaster Tycoon, or Theme Park? Garret : We’re 3 developers, 2 from Vancouver and 1 from Germany, working on Parkitect. Texel Raptor Discusses Amusement Park Sim, ParkitectĬliqist : Can you start off by telling us a bit about yourself?
